Nothing to install and no game account: it opens in a browser tab and flies.
Flappy Rush is the flight that carries your stream: a bird between the pipes, and an audience that pushes it forward or drags it back with gifts, likes and follows. The rule fits in one line: gifts push, pipes make you win. It runs in the browser: open games.tikforge.net/en/games/flappy-rush in a tab, with nothing to download and no game account to link.
The most important thing to know right away: the bird never dies. There is no Game Over and no frozen screen: the pipes bounce it around and throw it off, but the game keeps going. On stream you always see a bird that takes a hit, recovers and flies on.
When the page opens you get the start screen with PLAY and SETTINGS. After PLAY the game waits for the first tap (Tap to fly), and off you go. Every click, tap on the canvas, Space or ↑ is a flap; gravity pulls down and the world scrolls on its own.
The counter at the top shows how many pipes you have passed and how many the finish line needs (for example 120 / 500 PIPES). Above it is Win N/target, below it the wall's health. The WIN number works like a traffic light: green above zero, yellow at zero, red below zero — because WIN can go below zero when the audience works against you.
On the sides of the screen are the two teams: the GREEN TEAM on the left (the actions that push forward) and the RED TEAM on the right (the ones that drag back). Each action shows the icon of its gift and how many pipes it moves, so viewers see at a glance what to send.
In place of the last pipe there is a big checkered flag. In the last three seconds of the approach the game goes into slow motion; under the flag everything stops and a countdown starts (15 seconds by default). When it ends you get the finish-line WIN, the pipe counter goes back to zero and the run starts again.
During the countdown there is a showdown under the flag, shown as X VS Y: the pipes of green actions arriving in that moment act as a shield, the red ones attack. While the shield holds the bird does not move; as soon as red overtakes green, the pause breaks, the bird is pushed back by the difference and the flag has to be reached again.
WINs come in only two ways: crossing the finish line and the win gifts (see below). The eight actions do not give or take WINs: they only push. Reaching the WIN target triggers the celebration, but the number does not reset: it keeps going up.
You cannot go below zero pipes. At zero there is a wall with an angry face and a health bar (1000 HP by default). A push back only travels as far as zero: the extra pipes do not vanish, they become damage to the wall, 1 HP per pipe.
Flappy Rush reads your own stream straight from the TikForge account you opened the page with: no Actions & Events, no token. All it needs is your stream connected with the Connect Live button in the dashboard. The status sits at the bottom: LIVE when connected, NO STREAM when not, Log in to connect your stream if you are not logged in. Chat comments do not touch the game.
The eight actions are measured in pipes: +50 scrolls the world fifty pipes forward, −50 takes it fifty back. While it is being carried the bird passes through the pipes, so the push does not stop at the first one. These are the defaults, all changeable from the menu:
| Action | Team | Pipes | What triggers it |
|---|---|---|---|
| Feather | Green | +5 | Rose gift, and every 100 likes |
| Hammer | Green | +50 | Rosa gift |
| Rocket | Green | +150 | Doughnut gift |
| Angel | Green | +350 | Cap gift |
| Rock | Red | −5 | TikTok gift, and every new follow |
| Cursed | Red | −50 | Gold Boxing Gloves gift |
| Vortex | Red | −150 | Capybara gift |
| Demon | Red | −350 | Hat and Mustache gift |
Angel and Demon are the big ones: they come with a cutscene (darkness, the arrival from above, the wind-up, the hit). When many arrive together the cutscenes queue up, and the ones that do not fit are skipped — but the push always happens: a paid gift is never lost.
Then there are the win gifts, which give or take WINs directly without pushing. There are six by default: +5 WIN Money Gun, +10 WIN Gerry the Giraffe, +60 WIN Leon the Kitten, −5 WIN Lion's Mane, −10 WIN Galaxy, −60 WIN Private Jet.
A combo counts in full: ten Roses in a row are one Feather ten times stronger, not ten separate pushes. A gift that no entry has picked does nothing.
They open from the SETTINGS button on the start screen; the pause button at the top left takes you back there during a run. Everything you change applies at once and stays saved in the browser.
| Setting | What it does |
|---|---|
| Pipes per goal | How many pipes it takes to reach the flag. 500 by default. |
| Pause at the flag (s) | How long the countdown under the flag lasts. 15 by default. |
| Wall health (HP) | The health of the wall at zero. 1000 by default. |
| WIN per goal | How many WINs crossing the finish line is worth. 1 by default. |
| WIN target | The number after the slash in Win N/target; reaching it starts the celebration. |
| Volume | The volume of all the game's sounds. |
| Sky · Columns · Bird | The look: day or night sky, green or red pipes, yellow, red or blue bird. |
| Show | ON: Angel and Demon cutscene, screen shake and WIN celebration. OFF: pushes and the announcement only. |
| Green team · Red team | For each action the pipes it moves, and the Event button to choose what triggers it. Below, the win gifts with their WIN value. |
| Reset the counter | WINs and pipes to zero, wall back to full health. |
| Default settings | Restores the factory settings without touching the run: WINs and pipes stay where they are. |
The Event button opens a small window with three choices, also together: Follow, Gifts (with Choose gift, from the searchable catalogue) and Like (with Every how many likes). For win gifts you only choose the gift. Each gift can sit on one entry only, and follow and like on one action only: turning them on for an action turns them off where they were.
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