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Wiki — Roblox

Vertical Parkour — Game guide

Nothing to install: it opens on Roblox, and the gifts from your live stream do the rest.

Guide contents
  1. How a run works
  2. What the gifts do
  3. Linking gifts to actions
  4. The in-game menu
  5. Things worth knowing
  6. Need help?

Vertical Parkour is a zigzag tower to climb by jumping: platforms alternating left and right, a fixed diagonal view that makes the jumps read like a two-dimensional game, and the gifts from your TikTok live pushing you up or sending you back down. It runs on Roblox, so there is nothing to download and no server to set up: all you need is a Roblox account linked in your profile on the site.

▶ Play Vertical Parkour on Roblox

How a run works

The tower is made of 500 platforms generated by code at launch: they stack one above the other alternating the two lanes, always with the same step, and at the top there is a wider stage that acts as the finish. You climb with Roblox's normal jump and movement — no auto-run — while the camera stays locked to a fixed angle, centred on the tower's axis; all you can do is zoom, with the wheel or pinch on phone.

A platform only counts as reached if you land on top of it: banging your head on it from below does not count. When you take it, it goes "ding", a green "+1" floats up, the score grows and the platform lights up in a rainbow colour, whose hue drifts as you climb. Platforms you have not touched yet stay black.

Falling is not a game over and does not send you back to the start: as soon as you drop below the level of the last checkpoint you are put back there instantly, without dying and without waiting to hit the bottom. At the bottom a pill tells you which platform you are on out of 500, at the top you find the metres climbed out of the total height and the Win: X/Y counter. Every hundred platforms climbed, the words tikforge.net appear for a few seconds.

At the base of the tower there is the finish line with the flag, protected by a wall with a 1000-point health bar. It is there for the gifts that knock you down: the part of a push that would send you below the first platform becomes a slam into that wall and takes one hit point off it for every extra platform. If the health reaches zero, the win counter loses a point, the words "−1 WIN!" appear and the wall starts over full.

To win you have to reach the last platform and stand still on it through a countdown from fifteen, with the last three seconds red, slower and pulsing. If you fall or move more than a few steps from the centre of the stage the wait is cancelled and has to be done again from scratch (but you lose nothing). If you make it, the win counter goes up by one, a golden flash goes off with the word "WIN!", all the platforms turn black again and the tower starts fresh for the next attempt.

What the gifts do

These are the four actions you can link to TikTok gifts from the dashboard. The first two move whoever is playing, the other two only touch the counter.

ActionWhat it doesThe amount
push_downKnocks you down N platforms, one at a time: the undone platforms turn black again and the score really drops.How many platforms
skip_upLifts you up N platforms, one at a time, lighting them and counting them as reached.How many platforms
goku_kamehamehaOn your side. Goku appears behind you, charges the Kamehameha and the beam blasts you N platforms forward.How many platforms
naruto_clonesOn your side. Naruto summons four shadow clones around you; then he and two clones in a line push you N platforms forward.How many platforms
ironman_flightOn your side. Iron Man flies in, gets behind you and pushes you N platforms forward with his thrusters at full power.How many platforms
spiderman_webOn your side. Spider-Man swings in, sticks his web to your back and pushes you N platforms forward.How many platforms
saitama_punchAgainst you. Saitama looks at you, bored, then ONE PUNCH: you fly N platforms back.How many platforms
hulk_smashAgainst you. Hulk stomps in on a rock bridge, roars, smashes the ground and pushes you N platforms back.How many platforms
thanos_snapAgainst you. Thanos steps out of a portal and snaps his fingers: you crumble to dust and reappear N platforms back.How many platforms
gojo_domainAgainst you. Gojo opens his Domain Expansion, fuses blue and red into Hollow Purple and pushes you N platforms back.How many platforms
win_addAdds wins to the counter, without moving anyone.How many wins
win_removeTakes wins off the counter.How many wins
spinSpins the wheel of fortune: it lands on one of the actions linked to this game's gifts and fires it with that gift's amount.Ignored

The character actions are real scenes: the character walks in, the camera cuts to them and you stay still until the hit lands. Several identical gifts in a row become a single scene with the amounts added up, and with many gifts queued the scenes get shorter instead of being skipped. When a character moves you there's no hopping: you fly over the platforms to the finish with them right behind you, pushing (or in front of you, if they're pushing you back).

The pushes are not blunt teleports: the character makes an arcing jump from one platform to the next, with its own sound, a green or red flash on screen and the banner with the name of whoever sent the gift. If more gifts arrive during the chain they add to the running count — and an upward push cancels a downward one, so two teams can fight over the same platform. The more platforms are left to do, the faster the hops go.

If a push_down is longer than the ground you have covered, everything left over lands on the wall at the base: progress wiped, a moment pinned down there, and then you start again from the spawn.

Linking gifts to actions

The "this gift does this thing" rules are written in the dashboard, in the Events & Actions tab: you create a "Gift (specific)" Event, link an action to it and inside the action pick the Vertical Parkour box with the code and the amount. Here it is one game action at a time: a gift either pushes up, or knocks down, or touches the wins.

The dashboard's Vertical Parkour panel already has a ready-made profile: you import it from Events & Actions with "Import Profile" by pasting the code, or by downloading the file and loading it with "Import JSON". It is the quickest way to get a sensible setup to tweak instead of starting from a blank page. The code is VERT-PARK: inside are the small gifts that move you by one platform, then the characters — Spider-Man against Saitama, Naruto against Hulk, Goku against Thanos — and the wins for the big gifts.

The Roblox link is automatic: just write your Roblox username in the profile's "Connections" card and then enter the game with that account — there is no token to copy. The usual two rules still apply before going live: the linked TikTok @ has to be the one you stream from, and the session has to be started from the dashboard, otherwise gifts make nothing happen.

On screen, the gift legend shows your audience who does what with the real gift images: green on the left, red on the right. If you have just changed the setup, the Sync button in the 🎁 section of the menu reloads it right away. Each entry shows the action's picture in big, with the gift in the corner and the amount below.

The in-game menu

It opens with the round gear button on the left edge of the screen, and it gathers everything that used to be scattered across floating panels.

SectionWhat you find there
🏆 WinTarget and wins scored, with −1 / +1 or by typing the number in by hand.
🔊 VolumeTwo separate sliders for effects and music.
🌅 SkyThe backdrop of the scene, with your choice kept saved.
🎮 GameThe kind of movement for the pushes (New, with the arcing flight, or Old, a blunt jump), the tower reset, restoring the flag's health and auto jump.
🎁 GiftsThe on-screen legend: show it or not, move it, scale it from 60% to 160%, change its style, put everything back and sync it with the site.
🧪 TestTry the four actions without waiting for a real gift, choosing the amount: it is how you tune the numbers before going live.
🌐 LanguageItalian, English, Spanish or French for the on-screen text.

Auto jump is off by default. Switched on, it climbs the character one platform every fraction of a second on its own, but it always gives way to the gifts: while a chain of pushes is running, it stands still and waits.

Things worth knowing

  • The score counts platforms passed, not jumps made: if a gift takes you ten platforms higher, those ten stay counted even though you did not touch them one by one.
  • Wins can go below zero: between win_remove and the slams into the wall the counter can end up negative, and in that case you see it written in red. From the 🏆 Win menu you can set it wherever you want.
  • You cannot fall mid-flight: while the character is in the air for a push the fall check is suspended, so a long jump is not mistaken for a dive into the void.
  • The menu is open to anyone in the run: there is no "streamer" role yet. If you invite someone in, they can touch wins, resets and tests just like you.
  • Pushes are shown as an arcing flight: dedicated character animations for going up and down are not there yet.

Need help?

If something is not working or you are unsure, open a ticket on our Discord.

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