Nothing to install: it opens on Roblox, and the gifts from your live stream do the rest.
Vertical Parkour is a zigzag tower to climb by jumping: platforms alternating left and right, a fixed diagonal view that makes the jumps read like a two-dimensional game, and the gifts from your TikTok live pushing you up or sending you back down. It runs on Roblox, so there is nothing to download and no server to set up: all you need is a Roblox account linked in your profile on the site.
▶ Play Vertical Parkour on RobloxThe tower is made of 500 platforms generated by code at launch: they stack one above the other alternating the two lanes, always with the same step, and at the top there is a wider stage that acts as the finish. You climb with Roblox's normal jump and movement — no auto-run — while the camera stays locked to a fixed angle, centred on the tower's axis; all you can do is zoom, with the wheel or pinch on phone.
A platform only counts as reached if you land on top of it: banging your head on it from below does not count. When you take it, it goes "ding", a green "+1" floats up, the score grows and the platform lights up in a rainbow colour, whose hue drifts as you climb. Platforms you have not touched yet stay black.
Falling is not a game over and does not send you back to the start: as soon as you drop below the level of the last checkpoint you are put back there instantly, without dying and without waiting to hit the bottom. At the bottom a pill tells you which platform you are on out of 500, at the top you find the metres climbed out of the total height and the Win: X/Y counter. Every hundred platforms climbed, the words tikforge.net appear for a few seconds.
At the base of the tower there is the finish line with the flag, protected by a wall with a 1000-point health bar. It is there for the gifts that knock you down: the part of a push that would send you below the first platform becomes a slam into that wall and takes one hit point off it for every extra platform. If the health reaches zero, the win counter loses a point, the words "−1 WIN!" appear and the wall starts over full.
To win you have to reach the last platform and stand still on it through a countdown from fifteen, with the last three seconds red, slower and pulsing. If you fall or move more than a few steps from the centre of the stage the wait is cancelled and has to be done again from scratch (but you lose nothing). If you make it, the win counter goes up by one, a golden flash goes off with the word "WIN!", all the platforms turn black again and the tower starts fresh for the next attempt.
These are the four actions you can link to TikTok gifts from the dashboard. The first two move whoever is playing, the other two only touch the counter.
| Action | What it does | The amount |
|---|---|---|
push_down | Knocks you down N platforms, one at a time: the undone platforms turn black again and the score really drops. | How many platforms |
skip_up | Lifts you up N platforms, one at a time, lighting them and counting them as reached. | How many platforms |
win_add | Adds wins to the counter, without moving anyone. | How many wins |
win_remove | Takes wins off the counter. | How many wins |
The pushes are not blunt teleports: the character makes an arcing jump from one platform to the next, with its own sound, a green or red flash on screen and the banner with the name of whoever sent the gift. If more gifts arrive during the chain they add to the running count — and an upward push cancels a downward one, so two teams can fight over the same platform. The more platforms are left to do, the faster the hops go.
If a push_down is longer than the ground you have covered, everything left over lands on the wall at the base: progress wiped, a moment pinned down there, and then you start again from the spawn.
The "this gift does this thing" rules are written in the dashboard, in the Events & Actions tab: you create a "Gift (specific)" Event, link an action to it and inside the action pick the Vertical Parkour box with the code and the amount. Here it is one game action at a time: a gift either pushes up, or knocks down, or touches the wins.
The dashboard's Vertical Parkour panel already has a ready-made profile: you import it from Events & Actions with "Import Profile" by pasting the code, or by downloading the file and loading it with "Import JSON". It is the quickest way to get a sensible setup to tweak instead of starting from a blank page.
The Roblox link is automatic: just write your Roblox username in the profile's "Connections" card and then enter the game with that account — there is no token to copy. The usual two rules still apply before going live: the linked TikTok @ has to be the one you stream from, and the session has to be started from the dashboard, otherwise gifts make nothing happen.
On screen, the gift legend shows your audience who does what with the real gift images: green on the left, red on the right. If you have just changed the setup, the Sync button in the 🎁 section of the menu reloads it right away.
It opens with the round gear button on the left edge of the screen, and it gathers everything that used to be scattered across floating panels.
| Section | What you find there |
|---|---|
| 🏆 Win | Target and wins scored, with −1 / +1 or by typing the number in by hand. |
| 🔊 Volume | Two separate sliders for effects and music. |
| 🌅 Sky | The backdrop of the scene, with your choice kept saved. |
| 🎮 Game | The kind of movement for the pushes (New, with the arcing flight, or Old, a blunt jump), the tower reset, restoring the flag's health and auto jump. |
| 🎁 Gifts | The on-screen legend: show it or not, move it, scale it from 60% to 160%, change its style, put everything back and sync it with the site. |
| 🧪 Test | Try the four actions without waiting for a real gift, choosing the amount: it is how you tune the numbers before going live. |
| 🌐 Language | Italian, English, Spanish or French for the on-screen text. |
Auto jump is off by default. Switched on, it climbs the character one platform every fraction of a second on its own, but it always gives way to the gifts: while a chain of pushes is running, it stands still and waits.
win_remove and the slams into the wall the counter can end up negative, and in that case you see it written in red. From the 🏆 Win menu you can set it wherever you want.If something is not working or you are unsure, open a ticket on our Discord.
Open a ticket on Discord