Coming to Roblox: the guide is already here, the game opens as soon as the place is published.
Rising Lava is a volcano chimney: you climb from platform to platform while the lava keeps rising from below. It isn't a parkour you finish in silence — you can't reach the top alone. The lava is faster than you are, and it's your audience's gifts that carry you up; the other team's gifts make it run even harder. It runs on Roblox, so there's nothing to download and no server to set up: you just need a Roblox account linked in your profile on the site.
The course is a path of 300 platforms inside a vertical chimney: every step veers a little from the one before, turning at random inside the cylinder, and whenever the path is about to leave the chimney it steers back towards the centre. From above it's a tangle winding upwards, from the side an uneven staircase. The layout is the same every run: you learn it, and after a few streams you already know where the tricky spots are.
You climb with normal Roblox movement — no special keys, you walk and jump, and you run by holding Shift. The jumps are tuned to be within reach: the difficulty here isn't the geometry, it's the lava coming up. An amber arrow pulses over the next platform: with a free camera and a path that keeps turning, it saves you from losing the way while you keep an eye on what's rising below.
Every 50 platforms there's a wider terrace: it's a landmark to see at a glance how far you've got, nothing more — it isn't a shelter and it saves nothing.
At the top, on platform 300, sits the Crater. Standing still there for 15 seconds is worth +1 win: a countdown starts, with the last three seconds red and slower. If the lava reaches that high while you wait, the countdown is cancelled just like a fall.
The lava rises on its own, continuously, even if you stand still. It starts just below the starting platform as soon as you join, after three seconds of grace, and from then on it never stops: it climbs faster than a normal player does. That's on purpose — it's what makes the audience necessary.
Touching it is death, and you start over. You don't go back to the middle of the tower and there's no shelter: the climb resets, the platforms go dark, the counter returns to 0/300 and you begin again from the starting platform with the lava back at the bottom. The wins you already earned stay: those are never lost. On screen the kill-cam says it outright — "BURNED!" and below "BACK TO THE START" — so anyone watching understands why the number went back to zero.
Falling, on the other hand, doesn't kill you: miss a jump and you're returned to the last platform you touched. But if the lava has passed that platform in the meantime, you land right back in it — and that's the real pressure from the other team: the lava eats your footholds behind you.
On the altimeter, along the right edge of the screen, the whole tower is there to scale: an amber mark is you, the orange fill is the lava, and the distance between them is the game. Beside it you get the lava's state (still, frozen, erupting) and the pressure bar, which shows how much the gifts have sped it up; at the bottom, the 🔥 counter of how many times it has caught you.
These are the actions you can link to TikTok gifts from the dashboard. The teams are clear-cut: whoever helps you pushes you up or slows the lava down, whoever works against you makes it run. Mind the unit of the amount, because it changes from action to action: platforms, seconds, or hundredths of a stud per second.
| Action | What it does | The amount |
|---|---|---|
skip_up | On your side. Carries you forward N platforms, one hop at a time: every platform counts and chimes. It's the gift of this game — it's how you reach the top. | How many platforms |
lava_freeze | On your side. The lava crusts over and stops completely for N seconds. Gifts stack, up to half a minute. | Seconds |
lava_lower | On your side. The lava pulls back a long way and the built-up pressure resets. It's a big hit: 45 seconds of cooldown, and while it's cooling down it's worth a few seconds of crust instead. | Ignored |
lava_speed | Against you. Adds pressure: the lava rises faster, and every gift also gives a visible three-second surge. The pressure decays on its own, so it has to be kept up gift after gift. | Hundredths of a stud per second (10 = +0.10) |
lava_surge | Against you. Eruption: the lava leaps sharply upwards. It never kills you on its own, but it takes away your margin. 45 seconds of cooldown. | Ignored |
push_down | Against you. Sends you back N platforms, hop after hop, towards the lava. | How many platforms |
win_add | Adds wins to the counter, without touching the run. | How many wins |
win_remove | Removes wins from the counter. | How many wins |
Two details that matter live: a lava surge never quite reaches your feet — it scares you, but what kills is the accumulated pressure, not one small gift; and gifts that arrive while you're on the death screen aren't lost, they count at the start of the next run.
The "this gift does this thing" rules are written in the dashboard, in the Events & Actions tab, inside a profile dedicated to this game. Each slot holds a gift, an action and its amount, and has a switch to turn it off without losing the setup.
There's a ready-made profile to start from: open Events & Actions → Profiles → «Import Profile» and paste the code RISING-LAVA. It contains the small gifts that carry you up, the big ones that freeze or push back the lava, and on the other side the ones that speed it up — plus follow and like thresholds. The same profile can also be downloaded as a file from the game's page in the dashboard.
Before going live, remember two things: the TikTok @ linked in your profile must be the one you stream from, and the session has to be started from the dashboard — without it the game just sits there and the gifts do nothing.
In game, the 🎁 section of the menu shows the gift legend: the on-screen list of what does what, which your audience sees while you play.
| Section | What's in it |
|---|---|
| 🌋 Game | The lava speed (Slow, Normal, Fast, Extreme), the Pause lava switch, how gifts move you (hops or long jump), auto-jump and the course reset. |
| 🎨 Customise | What you jump on: the platform style, picked from a folder of blocks in the place. |
| 🏆 Win | The win counter and the target. |
| 🔊 Sounds | The volumes, split between the platform notes and the lava sounds. |
| 🖥️ Screen | The HUD size and the style of the legend cards. |
| 🌅 Sky | The backdrop of the scene. |
| 🎁 Gifts | The on-screen legend of what each gift does, and the button to sync it with the dashboard. |
| 🧪 Test | Try the actions without waiting for a real gift: it's how you tune the amounts before going live. |
Pause lava is the entry worth knowing: the lava starts on its own the moment you join, so without that switch, setting up menus and overlays before a stream would mean dying every ten seconds. It applies to the current session and isn't remembered next time you join — a forgotten pause would be a worse trap than the problem it solves.
The win counter is saved to your Roblox account along with your settings: you find them again when you come back, without going through the menu all over.
If something isn't working or you have questions, open a ticket on our Discord.
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