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Wiki — Web games

Wild Road — Game guide

Nothing to install and no game account: it opens in a browser tab and you cross.

Guide contents
  1. How to play
  2. The flag and the WINs
  3. The wall below zero
  4. Stream actions
  5. Settings
  6. Controls
  7. Good to know
  8. Need help?

Wild Road is the road that carries the stream: a chicken to get across cars, rivers and trains, and an audience that uses gifts, tap taps and follows to summon animals that carry it forward or drag it back. The rule fits in one line: gifts move, flags win. It runs in the browser: open games.tikforge.net/en/games/wild-road in a tab, with nothing to download and no game account to link.

The most important thing to know right away: there is no Game Over. If the chicken ends up under a car, a train or in the water, a moment later it respawns on the nearest grass and the match goes on.

How to play

On opening there is the title screen: the big ▶ button starts, the gear opens the settings, the third button is full screen. You move in hops, one cell at a time: one hop forward is one metre. Trees and rocks block the way; cars, trucks and trains run you over; on the river you can only stand on logs and lily pads, and a log that leaves the field drops you in the water.

At the top centre there is WIN N/goal and below it the metres over the goal (for example 120 / 1000 M). The WIN number works like a traffic light: green when positive, gold at zero, red below zero. The metres turn red too when you go below zero.

On the sides of the screen are the two teams: on the left the GREEN TEAM (those who carry forward), on the right the RED TEAM (those who drag back). For each action there is the animal, the gift that triggers it in the corner, and the metres it moves; the WINs share a single slot at the bottom of the column and take turns. Pressing a row tests it right away, without waiting for a gift.

The flag and the WINs

At the metres goal (1000 by default) there is a big chequered flag. Under the flag you stop and the countdown starts (10 seconds by default), with the last three seconds in slow motion. When it ends the WIN arrives, the metres go back to zero and you start again in a new world.

During the countdown there is a challenge, written as X VS Y: the metres of the green actions arriving in that moment act as a shield, those of the red ones attack. As long as the shield holds the chicken does not move; as soon as red exceeds green the countdown is cancelled, the chicken goes back by the difference and the flag has to be reached again.

WINs come in two ways only: reaching the flag and the WIN gifts (see below). Animals neither give nor take WINs: they only move. Reaching the WIN goal starts the celebration, but the number is not reset: it keeps rising.

The wall below zero

You can go below zero, but only down to the limit (−500 m by default): there stands a transparent red wall that cannot be passed, neither on foot nor carried. The metres of a red action that no longer fit are not lost: they become damage to the wall, 1 health point per metre (1000 by default).

  • Health gone: you lose 1 WIN and the wall stands up again with full health (one WIN per hit, even if the damage was huge).
  • Flag reached: the wall goes back to full health.
  • The health bar appears under the metres only when you get close to the wall or when it takes a hit.

Stream actions

Wild Road reads your stream straight from the TikForge account you opened the page with: no Actions & Events, no token. All it takes is the stream connected with the dashboard's Connect Live button. The status is at the bottom left: LIVE when connected, NOT LIVE when not, Log in to connect your stream if you are not logged in. Chat comments do not affect the game.

Actions are measured in metres. Flyers (doves, eagle, vulture, phoenix) grab the chicken and carry it; runners (rhino, elephant, dragon, bull, lion) arrive underneath and it jumps on their back. While it is being carried nothing can touch it. Actions queue up and start one at a time: none is lost, and if the queue grows the trips get shorter. The centre of the screen shows who sent what. These are the defaults, all changeable from the menu:

ActionTeamMetresWhat triggers it
DoveGreen+10Rose gift, and every new follow
RhinoGreen+50Rosa gift
ElephantGreen+150Doughnut gift
EagleGreen+400Cap gift
DragonGreen+800Hearts gift
Black doveRed−10TikTok gift, and every 150 tap taps
BullRed−50Gold Boxing Gloves gift
LionRed−150Capybara gift
VultureRed−400Hat and Mustache gift
PhoenixRed−800Hand Heart gift

Then there are the WIN gifts, which give or take WINs directly without moving anything. By default there are six: +5 WIN Money Gun, +10 WIN Gerry the Giraffe, +60 WIN Leon the Kitten, −5 WIN Lion's Mane, −10 WIN Galaxy, −60 WIN Private Jet.

A combo counts in full: ten Roses in a row are one trip ten times longer, not ten trips. A gift that no entry has chosen does nothing.

Settings

They open from the gear on the title screen, or from Pause → Settings during the match. They have two tabs, GAME and ACTIONS. Everything you change applies immediately and stays saved in the browser.

SettingWhat it does
Sound · VolumeTurns the audio on and off, and sets its volume.
ZoomHow much road you see: near, normal, far.
CharacterWhite, brown, black, golden or pink chicken, or the goose.
WorldPlains, Desert or Snow, each with its own trees, rocks and colours. Changing it rebuilds the world, the metres stay.
Metres goalHow far the flag is: from 500 to 10000. Default 1000.
WIN goalThe number after the slash in WIN N/goal; once reached, the celebration starts.
Limit below zeroWhere the wall stands: from 100 to 2000 metres below zero. Default 500.
Wall healthThe wall's health points: from 500 to 2000. Default 1000.
Flag countdownHow long the countdown under the flag lasts: from 3 to 60 seconds. Default 10.
Reset WINs and metresWINs and metres to zero, wall at full health. Asks for confirmation.
Actions tabFor each team the list of entries: the metres (or the WINs), the Event button, the test button and the X to remove it. At the bottom + Action and + Add WINs / + Remove WINs add new ones. Pressing an animal's name switches to the next one of the team; the same animal can sit on several entries.

The Event button opens a small window with three choices, also together: Follow, Gifts (with Choose gift, from the searchable catalogue) and Tap tap (with Every how many taps). Each gift can sit on one entry only, and follow and tap tap on one entry only: turning them on somewhere turns them off where they were.

Controls

  • ↑ W Space, or a tap on the canvas — one hop forward. ← → ↓ (or A D S), or a swipe — sideways and back.
  • Pause (top right), Esc or P — stops the game: Resume, Settings, Menu.
  • M — turns the audio on and off.
  • A team row on screen, or the ▶ button next to an entry in the settings — tests that action.
  • Full screen — on the title screen.

Good to know

  • Old events do not rain down on you: when the page opens the game starts from the present, what arrived earlier is not replayed.
  • Tests count for real: they move the chicken and change the WINs like a real gift. If they were only tests, use Reset WINs and metres.
  • Actions wait while paused: with the pause or the settings open the world stands still, incoming gifts queue up and start when you close.
  • WINs, metres and wall health stay saved in the browser, like the settings: reloading the page picks up where you were. Changing computer or clearing the site data brings back the defaults.
  • The tab must stay open: the game reads the stream while it is open; with the tab hidden it pauses and slows its polling, and resumes as soon as it is back in front.

Need help?

If something does not work or you have questions, open a ticket on our Discord.

Open a ticket on Discord
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