Coming to Roblox: the guide is already here, the game opens as soon as the place is published.
Rising Lava is a volcano chimney: you climb from platform to platform while the lava keeps rising from below. It isn't a parkour you finish in silence — you can't reach the top alone. The lava is faster than you are, and it's your audience's gifts that carry you up; the other team's gifts make it run even harder. It runs on Roblox, so there's nothing to download and no server to set up: you just need a Roblox account linked in your profile on the site.
The course is a path of 400 platforms inside a vertical chimney: every step veers a little from the one before, turning at random inside the cylinder, and whenever the path is about to leave the chimney it steers back towards the centre. From above it's a tangle winding upwards, from the side an uneven staircase. The layout is the same every run: you learn it, and after a few streams you already know where the tricky spots are.
You climb with normal Roblox movement — no special keys, you walk and jump, and you run by holding Shift. The jumps are tuned to be within reach: the difficulty here isn't the geometry, it's the lava coming up. An amber arrow pulses over the next platform: with a free camera and a path that keeps turning, it saves you from losing the way while you keep an eye on what's rising below.
The platforms are all the same size — only the first one and the Crater at the top are wider. Every 50 there's still a mark on the altimeter: a landmark to see at a glance how far you've got, nothing more.
At the top, on platform 400, sits the Crater. Just set foot on it: +1 win right away, with no countdown to sit through up there — with the lava always rising, waiting meant losing a win you had already earned. The tower resets and you start again from the bottom.
The lava rises on its own, continuously, even if you stand still. It starts just below the starting platform as soon as you join, after three seconds of grace, and from then on it never stops: it climbs faster than a normal player does. That's on purpose — it's what makes the audience necessary.
Touching it is death, and you start over. You don't go back to the middle of the tower and there's no shelter: the climb resets, the platforms go dark, the counter returns to 0/400 and you begin again from the starting platform with the lava back at the bottom. The wins you already earned stay: those are never lost. On screen the kill-cam says it outright — "BURNED!" and below "BACK TO THE START" — so anyone watching understands why the number went back to zero.
Falling, on the other hand, doesn't kill you: miss a jump and you're returned to the last platform you touched. But if the lava has passed that platform in the meantime, you land right back in it — and that's the real pressure from the other team: the lava eats your footholds behind you.
On the altimeter, along the right edge of the screen, the whole tower is there to scale: an amber mark is you, the orange fill is the lava, and the distance between them is the game. Beside it you get the lava's state: still, frozen with the seconds, erupting, or ⚡ with the seconds of speed-up left; at the bottom, the 🔥 counter of how many times it has caught you.
These are the actions you can link to TikTok gifts from the dashboard. The teams are clear-cut: whoever helps you pushes you up or slows the lava down, whoever works against you makes it run. Mind the unit of the amount, because it changes from action to action: platforms or seconds.
| Action | What it does | The amount |
|---|---|---|
skip_up | On your side. Carries you forward N platforms, one hop at a time: every platform counts and chimes. It's the gift of this game — it's how you reach the top. | How many platforms |
lava_freeze | On your side. The lava crusts over and stops completely for N seconds. Gifts stack, up to half a minute. | Seconds |
lava_lower | On your side. The lava pulls back a long way and any running speed-up is switched off. It's a big hit: 45 seconds of cooldown, and while it's cooling down it's worth a few seconds of crust instead. | Ignored |
lava_speed | Against you. The lava runs faster — twice its normal speed — for as many seconds as the gift says. More gifts stack, up to half a minute; then the lava goes back to its usual pace. | Seconds of fast lava (cap 30) |
lava_surge | Against you. Eruption: the lava leaps sharply upwards. It never kills you on its own, but it takes away your margin. 45 seconds of cooldown. | Ignored |
push_down | Against you. Sends you back N platforms, hop after hop, towards the lava. | How many platforms |
goku_kamehameha | On your side. Goku appears behind you, charges the Kamehameha and the beam blasts you N platforms forward. | How many platforms |
naruto_clones | On your side. Naruto summons four shadow clones around you; then he and two clones in a line push you N platforms forward. | How many platforms |
ironman_flight | On your side. Iron Man flies in, gets behind you and pushes you N platforms forward with his thrusters at full power. | How many platforms |
spiderman_web | On your side. Spider-Man swings in, sticks his web to your back and pushes you N platforms forward. | How many platforms |
saitama_punch | Against you. Saitama looks at you, bored, then ONE PUNCH: you fly N platforms back. | How many platforms |
hulk_smash | Against you. Hulk stomps in on a rock bridge, roars, smashes the ground and pushes you N platforms back. | How many platforms |
thanos_snap | Against you. Thanos steps out of a portal and snaps his fingers: you crumble to dust and reappear N platforms back. | How many platforms |
gojo_domain | Against you. Gojo opens his Domain Expansion, fuses blue and red into Hollow Purple and pushes you N platforms back. | How many platforms |
win_add | Adds wins to the counter, without touching the run. | How many wins |
win_remove | Removes wins from the counter. | How many wins |
spin | Spins the wheel of fortune: it lands on one of the actions linked to this game's gifts and fires it with that gift's amount. | Ignored |
The character actions are real scenes: the character walks in, the camera cuts to them and you stay still until the hit lands. Several identical gifts in a row become a single scene with the amounts added up, and with many gifts queued the scenes get shorter instead of being skipped. When a character moves you there's no hopping: you fly over the platforms to the finish with them right behind you, pushing (or in front of you, if they're pushing you back).
Two details that matter live: the speed-up never quite reaches your feet — when the lava is right under you it drops back to its normal pace: it scares you, but what kills is the lava that always rises, not one small gift; and gifts that arrive while you're on the death screen aren't lost, they count at the start of the next run.
The "this gift does this thing" rules are written in the dashboard, in the Events & Actions tab, inside a profile dedicated to this game. Each slot holds a gift, an action and its amount, and has a switch to turn it off without losing the setup.
There's a ready-made profile to start from: open Events & Actions → Profiles → «Import Profile» and paste the code RISING-LAVA. It contains the small gifts that carry you up, the big ones that freeze or push back the lava, and on the other side the ones that speed it up — plus follow and like thresholds. The same profile can also be downloaded as a file from the game's page in the dashboard. The biggest moves are made by the characters: Iron Man, Naruto and Goku push you up, Hulk and Thanos knock you down.
Before going live, remember two things: the TikTok @ linked in your profile must be the one you stream from, and the session has to be started from the dashboard — without it the game just sits there and the gifts do nothing.
In game, the 🎁 section of the menu shows the gift legend: the on-screen list of what does what, which your audience sees while you play. Each entry shows the action's picture in big, with the gift in the corner and the amount below.
| Section | What's in it |
|---|---|
| 🌋 Game | The lava speed (Slow, Normal, Fast, Extreme), the Pause lava switch, how gifts move you (hops or long jump), auto-jump and the course reset. |
| 🎨 Customise | What you jump on: the platform style, picked from a folder of blocks in the place. |
| 🏆 Win | The win counter and the target. |
| 🔊 Sounds | The volumes, split between the platform notes and the lava sounds. |
| 🖥️ Screen | The HUD size and the style of the legend cards. |
| 🌅 Sky | The backdrop of the scene. |
| 🎁 Gifts | The on-screen legend of what each gift does, and the button to sync it with the dashboard. |
| 🧪 Test | Try the actions without waiting for a real gift: it's how you tune the amounts before going live. |
Pause lava is the entry worth knowing: the lava starts on its own the moment you join, so without that switch, setting up menus and overlays before a stream would mean dying every ten seconds. It applies to the current session and isn't remembered next time you join — a forgotten pause would be a worse trap than the problem it solves.
The win counter is saved to your Roblox account along with your settings: you find them again when you come back, without going through the menu all over.
If something isn't working or you have questions, open a ticket on our Discord.
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