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Spiral Parkour — Game guide

Nothing to install: it opens on Roblox, and the gifts from your live stream do the rest.

Guide contents
  1. How a run works
  2. What the gifts do
  3. The finish wall
  4. Linking gifts to actions
  5. The in-game menu
  6. Things worth knowing
  7. Need help?

Spiral Parkour is a giant spiral parkour: 500 platforms screwed around the shaft of a lighthouse in the storm, to be climbed one at a time. Here the gifts from your TikTok live do not touch the world, they touch you: they push you forward along the helix or fling you back down it. It runs on Roblox, so there is nothing to download and no server to set up: all you need is a Roblox account linked in your profile on the site.

How a run works

The tower is generated by code on every launch: 500 numbered platforms, wide and all identical, on a radius of 250 studs, 100 platforms per lap — five exact laps — with about 3.7 studs of gap between one and the next. The jump is always within reach: the difficulty is never the geometry. In front of platform 1 there is red platform 0: that is the spawn and it scores nothing, so you start from 0/500.

You walk with Roblox's normal movement and run by holding Shift. The camera chases you from behind your shoulders, and its heading follows the tangent of the helix: to climb you just hold forward, with no constant left-and-right correcting — the camera absorbs the curve. Zoom with the wheel or pinch on phone.

Every new platform is worth +1 and plays a "ding" higher than the last one; the run of notes closes and restarts every ten platforms, so the climb is something you hear as well as see. Platforms you have touched stay lit, and at the top you find the platform number, the lap and the progress bar with the flag. Falling does not kill you: a check running every frame puts you back on the last checkpoint.

At the top there is the Lantern platform. Getting there is not enough: you have to stay on it for 15 seconds, with the countdown on screen and the last three seconds slower, without falling or wandering off. If you make it that is +1 win, with a celebration and the tower back to untouched.

What the gifts do

These are the actions you can link to TikTok gifts from the dashboard, and in this game there are five in total. Every unit of gift is worth one platform: whoever wants you at the top pushes you forward, whoever enjoys watching you start over pushes you back.

ActionWhat it doesThe amount
fartGreen gas cloud and a hop forward: you climb one platform per unit, with the trail following you.How many platforms
slap_upA slap comes from behind and shoots you forward along the spiral, with a real arcing flight.How many platforms
slap_downThe slap comes from the front and sends you flying backwards. The platforms you lose go dark again and have to be earned back.How many platforms
win_addAdds wins to the counter, without moving you.How many wins
win_removeTakes wins off the counter.How many wins

By default the movement is not one long flight but a chain of hops: a +30 becomes thirty hops platform by platform, each with its own "ding" and its own +1, so the progress is something you see and hear. Gifts that arrive while the chain is working add to the balance, and forward and backward ones cancel each other out: during a spam the chain becomes one continuous flow, never two overlapping flights tearing your character apart. The bigger the balance, the faster the hops go, up to machine-gun speed. If you prefer the old single arc all the way to the target, you can switch to Long jump from the menu.

The finish wall

Below platform 0, at ground level, there is a red platform closed off at the end by a race finish line: two poles with the black and white chequered banner stretched across the top. Behind the banner there is an invisible wall with 1000 hit points.

During a normal climb this base does not even exist on screen: it materialises only when a backward push smashes you all the way down to ground level, and it disappears again as soon as you land back on a platform of the tower. The part of the push that overshoots the base is not wasted — it slams you into the wall and becomes damage, one platform of overshoot per hit point. Above the finish line a bar appears with the health left.

When the health reaches zero the wall takes one win away, with a red flash on screen, and regenerates full. The counter can also go below zero: in that case the HUD shows it in red, and that is part of the show.

Linking gifts to actions

The "this gift does this thing" rules are written in the dashboard, in the Events & Actions tab, inside a profile dedicated to this game. Each slot holds a gift, an action and its amount, and has a switch to turn it off without losing the setup.

Before you go live, remember two things: the TikTok @ linked in your profile has to be the one you stream from, and the session has to be started from the dashboard — without it the game just sits there and gifts make nothing happen. The link between the run and your account goes through the Roblox ID written in the Links section of the site: when you walk in, the game resolves it by itself and there is nothing to copy by hand.

Inside the game, the 🎁 section of the menu shows the gift legend: the on-screen list of what does what, which your audience sees while you play, with the negative actions on one side and the positive ones on the other.

The in-game menu

SectionWhat you find there
🏆 WinThe win counter and the target.
🔊 SoundsThe game volumes, separately.
🖥️ ScreenThe size of the HUD and the style of the overlays.
🌅 SkyThe backdrop of the scene.
🎮 GameMovement (Hops or Long jump), Auto jump and the Reset tower button.
🎁 GiftsThe on-screen legend: whether to show it, where to put it, how big, and the button to resync it with the site.
🧪 TestTry the actions without waiting for a real gift: pick an action and an amount and fire it. It is how you tune the numbers before going live.

Auto jump switched on is fully automatic: the hops keep going on their own until you turn it off, and they pause while a chain of gifts is working, because two engines on the same character would tear the teleports away from each other. Reset tower turns the platforms back off and sends you to the spawn without touching wins and target, which are handled from the Win section.

The skies are the same as the other TikForge Roblox games: a random one is set on every launch, and your saved choice overrides it as soon as you walk in. Wins, target and personal settings stay saved on your Roblox account, so you find them again on your way back in.

Things worth knowing

  • Falling is never a punishment: no death and no ragdoll, just going back to the last checkpoint. The only way to lose ground is the backward pushes from gifts.
  • Platforms are earned back: when a push sends you backwards, the ones you had lit go dark again. They do not stay amber "for free", and climbing them again counts again.
  • Forward pushes light everything up: even the platforms flown over count, and the checkpoint updates immediately, so the fall check does not drag you back a moment later.
  • You cannot fly past the top: forward pushes stop at the Lantern platform, however big the gift is.
  • Codes from other games are ignored: the trigger queue is shared across TikForge's Roblox games, and this game only runs the five actions listed above. A profile written for another game breaks nothing, it simply does nothing.

Need help?

If something is not working or you are unsure, open a ticket on our Discord.

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