Nothing to install and no game account: it opens in a browser tab and your live stream does the rest.
Color Clash is the colour battle of your stream: a field of tiles split in half between two teams. Every gift becomes balls with the sender's photo: they fly free over their own team's colour, and every enemy tile they touch gets painted as they bounce off. A bar at the top always shows how much of the field each team holds. It runs in the browser: open games.tikforge.net/en/games/color-clash in a tab (or as a Browser Source in OBS or TikTok Live Studio), with nothing to download.
The live connection is the same as every web game: just open the page while logged in and press Connect Live in the dashboard. There is nothing to set up in Actions & Events: the rules are written inside the game.
You run the match with a single button, in three steps: Start begins the countdown (3 minutes by default), Stop ends the match and shows the winner, Reset puts everything back on hold. Gifts that arrive while the match is stopped are not lost: they come in at the next Start.
Balls come in from their team's side, stay on the field for a while (30 seconds by default) and then disappear. The team with more balls on the field takes more tiles. If a team paints the whole field it scores a WIN, and the field goes back to half.
When time runs out the clock stays at 0:00, in red, and play goes on until you press Stop. The team with more WINs wins; with the same WINs, the one holding more field. The final screen shows the winner's logo and name, its WINs and the team's top gifter.
In the Actions tab every line belongs to a team and says: when this arrives, that happens. The active actions show in the gift list: at the sides of the field, one column per team, or in a carousel under the field (you choose at the top of the tab, with size, distance and spacing). So viewers see what to send; tap a tile to test it.
| When it arrives | How it works |
|---|---|
| Gift | Fires with that gift. Several identical gifts in a row count several times. Each gift sits on one action only. |
| Follow | Fires on every new follow. |
| Tap tap | Taps add up and the action fires every so many (every 100 by default). |
| Share | Fires on every share. |
| What happens | Effect |
|---|---|
| Balls | Sends balls to the team: a fixed number, or by the gift's coins. |
| Bomb | A big ball flies in and paints a whole zone where it lands. |
| Remove balls | Takes balls away from the opponents. On the tile, next to the number, there is a ball in their colour. |
| +WIN | Gives WINs to the team. |
| −WIN | Takes WINs away from the opponents. |
These are the starting actions:
| Left | Right |
|---|---|
| Rose: 5 balls | GG: 5 balls |
| Perfume: balls, 1 per coin | S Flowers: balls, 1 per coin |
| Confetti: removes 50 opponent balls | Hat and Mustache: removes 50 opponent balls |
| Corgi: 3 bombs | Boxing Gloves: 3 bombs |
| Money Gun: 5 bombs | Coral: 5 bombs |
| Gerry the Giraffe: +5 WIN | Galaxy: +5 WIN |
| Glowing Jellyfish: -5 WIN to the opponents | Blooming Ribbons: -5 WIN to the opponents |
Whatever no action takes follows the rules of Everything else: other gifts send 1 ball per coin (20 per gift at most) to the sender's team; every follow sends 3 balls to both teams; every 50 taps, one ball to both. You can change the numbers in the panel.
By default the teams are Yellow and Purple. In the Teams tab you choose each one's name and colour, or open Ready matchups: one tap gives both teams a name, logo, colour and background. There are Ronaldo vs Messi, iPhone vs Samsung, McDonald's vs Burger King, Xbox vs PlayStation, Coca-Cola vs Pepsi, football clubs, Ferrari vs Lamborghini, Marvel vs DC, Dog vs Cat, Pizza vs Sushi and more. Your teams goes back to the teams you picked side by side.
Each side has its own box: tap the Team shown there and a page opens with every team, each with its crest on its colour. There are yours (they stay saved: name, colour and a crest you upload) and the ready-made ones, one by one: so you can keep one team and change only the opponent, even starting from a ready-made matchup. A side's team is changed while the match is stopped, and points and WINs restart from 0.
Whoever types a team's word in chat (the first word of its name: “yellow”, “purple”, “ronaldo”…) joins that team: their gifts that are not among the actions will go to it. Whoever has not chosen ends up in the team that is losing.
The gear opens the settings, split into five tabs. Changes apply right away.
| Tab | What it holds |
|---|---|
| Match | How long it lasts, whether it ends by itself at 0:00, the WINs to fix by hand and whether Reset clears them. |
| Teams | The team on each side (yours, with name, colour and crest, or a ready-made one) and the ready matchups. |
| Actions | Each team's actions and the Everything else rules. |
| Field | How many tiles; speed, lifetime and size of the balls and how many fit; how big the bomb zone is; the sizes of field and scoreboard; the background (Plain, Two colours, Galaxy, Particles, Neon); the latest gifts on screen; the sound. |
| Test | Fake gifts, taps and follows to test without a live, and a simulated stream that runs by itself. |
In a wide window the buttons sit at the edges of the screen and the game in the middle: on stream, show only the central part.
If something does not work or you have questions, open a ticket on our Discord.
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